As soon as you get on top of the ledge, grab the first grass on the right. (It would be a good idea to choose Luigi for this level because of his superb jumping skills.) Go up the ladder at the beginning of the level, and then jump up onto the ledge above the ladder. If you just walk along the sea floor, Bloopers will never be able to kill you because they are forced back up just before they hit the floor(or you). (If you did this right you should be under some bricks.) Let go of down and keep holding left. On level 4-2 at the beginning you have to jump two things. Again keep running and jump up on the top level of blocks (Caution! Do not fall off!) Keep running and you will see three pipes with snapping plants coming out of them fall down through the open area the plants will turn into numbers 2, 3, or 4 those stand for levels jump down a pipe and go to that level! Keep running and jump on the next platform. On World 1-2 toward the end of the board start running and jump on the moving platform. Ignore the first pipe, then jump down the second pipe and you warp to World 5-1. Now duck and jump backward toward the brick (don't break it!) If you did this right you should go through the wall and pipe into a warp zone. Break two blocks so there's one at the end touching the pipe. Make your way to the end of World 1-2 at the place where there's a pipe going to the next level. every firework will give you more points. If you touch the flag pole when the time left has the last digit 1,3,6, then you will get 1, 3 or 6 fireworks. When you touch the flag pole, take note of what the time left is. Get as many as you wish, but be careful not to get more than 100 men because if you do when you die the game is over. Let the first turtle go then jump lightly on the second turtle so that it is standing still on the steps (this will take practice.) Jump on the turtle again, if you do this right it will keep bouncing into the other turtle and give you points. If it hits eight other turtles then you'll win an extra life.Īt the end of the third world you will see two turtles coming down. When you stomp on a turtle, kick it to the right and follow it. Jump down the 1st pipe you see and you will be in the Negative World (-1) Break two blocks so there's one at the end touching the pipe.Now duck and jump backward toward the brick (don't break it!) If you did this right you should go through the wall and pipe into a warp zone. At the part at the end where there's a pipe going to the next level. To get to the never ending water level go to world 1-2. When the "1 Player/2 Player" screen appears, press START. Climb it to reach a special area where you can warp to worlds 6, 7 or 8.Īt the "Game Over" screen, hold A. Break the brick underneath the top-left brick, then hit the top-left brick and a beanstalk will appear. Jump the hole and you will see a small staircase made of bricks. When you get to world 4-2, go past the first set of ? blocks and the elevator. When you get a mushroom in the next world it will make you small now go find a flower and you'll have Small Fire Power untill you die. You will start flashing like you have been hit but you will stay big. You have to touch the hammer and koopa at the same time for it to work. Then you must jump on the little koopa and the hammer that retracts the bridge. First you must be in the last level of any world except for 8. To do this you need to be big or have fire power. You should begin the level where you died. Try holding start when you die, just after it's too late to pause. You should automatically jump, and if done right, you'll be able to skate on one foot for a little while, as long as you hold down B. Anytime you exit a pipe or start a level through a doorway, hold B and A. You must have firepower to make this work.